dragonofdispair: (Leaf--Bug)
Summary: Jazz resorts to sneaking around to get his fanfiction fix... much to Teletraan's annoyance.

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dragonofdispair: (Leaf--Bug)
So this doesn't actually *fit* Darth Krande's original scene (http://okkkkay.livejournal.com/794.html) at all, and as such can't really be considered a second fill, but writing it helped my get a mental grasp on the characters involved so it was still worth it.

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dragonofdispair: (Leaf--Bug)
More of an alternate POV than a true prelude/continuation...

Original here: http://fhc-lynn.livejournal.com/3398.html

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dragonofdispair: (Leaf--Bug)
First part 2 fill! I'm hoping to do a short thing for everyones (except mine).

This takes place only a few minutes before Rizobact's scene here: http://rizobact.livejournal.com/5708.html

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dragonofdispair: (Leaf--Bug)
So... this is from my one non-transformers ongoing epic. It's a crossover between several tabletop rpg 'verses. It's starring Battletech's Theodore Kurita and follows his journies through his "afterlife" in the Dungeons and Dragons Planescape setting, hitting several other game-verses along the way. It's been slow writing, but fun, and I am actively writing it. I don't exactly expect any of the Transformers people to know what's going on though. If you don't feel like you can expand on it, I would still appreciate some comments.

PS: Cobweb, who's mentioned several times, is a cat-themed planar-traveller (and OC) who's helped, and hindered, Theodore several times during his journey to this point.

PPS: Just occured to me I should include a link to the rest of the story (or at least as much as I've written): http://archiveofourown.org/works/2665814/chapters/5958680

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dragonofdispair: (Leaf--Bug)
thought i'd have more time to do this, but... ten minutes of sketching over Thanksgiving, then major scanner problems yesterday and today (in the words of my housemate: "The problem was you. As soon as you left the room, it worked."... nearly took a hammer to the glitchy thing.) later, here it is:

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dragonofdispair: (Leaf--Bug)

Bayverse again, this time an AU where Cybertronians with alternate forms are a kind of werewolf equivalent, and the Autobot-Decepticon War either killed off or infected almost all the non-transforming Cybertronians. Rather than just being a rewrite of a previous scene, this one ended up a sort of something that happens years, maybe decades after my where my series ended, with plug and play and memory sharing. In other words, it kinda exploded all over my notebook.

It it does contain Jazz’s perspective on the first few scenes of this story, which was originally written from an OC's POV, so I got that part of the challenge right: http://archiveofourown.org/works/2665583/chapters/5958413

Some tags/warnings: Jazz/Prowl, Jazz, Prowl, Were-creatures, Werewolves, Alternate Universe, Plug and Play Sexual Interfacing, D/s overtones, Memory Sharing, Grooming

Summary: Jazz and Prowl fought a lot more than Rhythm and Redline ever had.

Title: Time is the Phase of the Moon


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dragonofdispair: (Leaf--Bug)

The replacement’verse (or more formally Roads) was a giant Bayverse Scorponok-centric cute!verse with non-kinky slave coding. It exploded. Fluff, prank wars, angst, some really weird toys… kinda had it all. Lots of robot anthropology conducted by an anthropologist I stole from another fandom I was kinda into (read: obsessive) at the time. Despite the posting date on the last installment, I haven’t written a word for replacement’verse since mid-2008, so obviously this isn’t RotF or any of the rest of them compatible. And I really think the only thing you need to know to understand it (other than it’s obviously AU) is that after Blackout died, Scorponok decided he belonged to Optimus Prime.

Original scene can be found here: http://archiveofourown.org/works/2661782

Summary: Doctor Daniel Jackson’s met Sam Witwicky. Now, Sam Witwicky, meet Doctor Daniel Jackson.

No title yet.

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dragonofdispair: (Default)
I Am A: True Neutral Human Druid/Sorcerer (2nd/1st Level)


Ability Scores:

Strength-12

Dexterity-12

Constitution-13

Intelligence-14

Wisdom-13

Charisma-12


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

dragonofdispair: (Default)
... at least this one's not an mmo.



"I tried Dwarven Ale once. I thought it was something they tricked surfacers into drinking, as a joke."
-- Allister, upon entering the tavern in Orzammar

"Hey... six bits for a tumble; two silvers if you all want to go at once."
-Dwarven "begger", in Dust Town in Orzammar

Dragon Age: Awakening
dragonofdispair: (Default)
Losainiona's Player, after Spirit shapeshifted into a large horse to trample and ruing a dark fae ritual: "Chanting...chanting... chanting... chanting... Random Clydesdale!"
dragonofdispair: (Default)
Serena Collens' Player: Ghost Bear elementals aren't fifteen meters tall and breathe fire... they haven't discovered a fire-breathing gene yet.

--battletech game
dragonofdispair: (Default)
Máire: Hi. I'm Máire. Máire Buckley.

Soléna's Player: Does anything else happen to us on our way to the town?
Losainiona's Player: Like Máire? Máire doesn't show up. She happens.


--ars magica game
dragonofdispair: (... thought I had that fixed.)
Serena Collens' Player: Here's a question -- what's Yasmine Belanca doing on Arc Royal?
Fiona Ravinthir's Player: ... Stuff. *Covert* Stuff.

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